Caroliss Minerran

Caroliss Minerran #

Commander Caroliss Minerran leads the Iomedaean knights that rule the settlement of Castle Urion in Numeria. As such, she balances her oath to Iomedae, her deal with the Black Sovereign, and her own morals.

We ran into her when a vampire hunter came after me (long story), and it was her oath tenets of honor and compassion that saved us…until one of my guys caused trouble at the inn later that evening (uh…also a long story).


Caroliss Minerran #

Half-Elf Oath of Devotion Paladin 13, Lawful Good


  • Armor Class 24 (plate armor +2, shield +2)
  • Hit Points 152 (13d10 + 80)
  • Speed 30ft.

STRDEXCONINTWISCHA
19 (+4)10 (+0)16 (+3)12 (+1)14 (+2)18 (+4)

  • Skills Athletics +9, Insight +7, Intimidation +9, Medicine +7, Persuasion +9, Religion +6
  • Senses passive Perception 12, Darkvision 60ft
  • Languages Common, Hallit
  • Challenge 13 (10,000 XP)

Multiattack. Caroliss can attack twice per turn.

Paladin. Caroliss has the features of the Paladin class and Oath of Devotion subclass.

Tough. Caroliss has extra health.

Fey Ancestry. Caroliss has advantage on saving throws against being charmed, and magic cannot put her to sleep.

Spellcasting. Caroliss is a 13th level spellcaster. Her spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). She has the following spells:

Cantrips (at will): Spare the Dying, Toll the Dead
1st Level (4 slots): Protection from Evil and Good, Detect Evil and Good, Sanctuary, Cure Wounds, Detect Magic, Wrathful Smite
2nd Level (3 slots): Lesser Restoration, Zone of Truth, Warding Bond, Find Steed, Magic Weapon
3rd Level (3 slots): Beacon of Hope, Dispel Magic, Remove Curse, Magic Circle, Revivify
4th Level (1 slot): Freedom of Movement, Guardian of Faith, Banishment

Actions #

Longsword. Melee Weapon Attack: +11 to hit, reach 5ft., one target. Hit 12 (1d10 + 6) slashing damage

Greatsword. Melee Weapon Attack: +11 to hit, reach 5ft., one target. Hit (2d6 + 6) slashing damage

Reactions #

Riposte. Recharge 5-6. When a creature misses Caroliss with a melee attack, she can use her reaction to attack with her weapon against that creature. When she does, if she hits, she adds 1d6 to her damage.