Amiri #
One of Golarion’s iconics for good reason. We encountered her during her earlier days, when she passed through Carrion Hill in Ustalav, where she was the reining champion of the fighting pit there.
She’s quite the formidable foe, having stood toe-to-toe against our own Gorumite and nearly defeated him. In fact, she would have done so, were it not for his half-orcish tenacity.
They’re quite good friends now, with a gleeful, healthy respect for one another.
Gorumites are weird.
Amiri #
Human Totem Warrior Barbarian 5, Chaotic Neutral
- Armor Class 17 (natural armor)
- Hit Points 53 (5d12 + 20)
- Speed 40ft.
STR DEX CON INT WIS CHA 20 (+5) 16 (+3) 18 (+4) 13 (+1) 9 (-1) 11 (0)
- Initiative +3
- Skills Athletics +8, Intimidation +3, Perception +2, Survival +2
- Senses passive Perception 12
- Languages Common, Hallit, Orc
- Challenge 7 (2900 XP)
Multiattack. Amiri can attack twice per turn.
Barbarian. Amiri has the features of the Barbarian class and Totem Warrior subclass.
Bear Totem. While raging, Amiri has resistance to all damage except psychic damage.
Feats #
- Great Weapon Master
- Slasher
Actions #
Greatsword. Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit 12 (2d6 + 5) slashing damage