Technic Spiderbot #
More annoying than dangerous to anyone who has grown beyond a commoner, unless they swarm. And swarm they do. Spiderbots generally appear in packs of no less than four.
These creatures are about the size of a large dog, with a body resembling a scorpion. Pincers on the front lash out to attack those in melee, while the spiked tail can either lash out in a melee attack, or open up to reveal small laser guns to hit targets at range. In either configuration, the spiderbot can hit with three attacks per turn.
What makes these different from other, larger Technic constructs is that they are comprised entirely of nanobots, making them adept at climbing and leaving nothing behind when they die.
Technic Spiderbot #
Medium construct, unaligned
- Armor Class 15 (natural armor)
- Hit Points 16 (3d8 + 2)
- Speed 30 ft, climb 30 ft
STR DEX CON INT WIS CHA 12 (+1) 13 (+1) 12 (+1) 9 (-1) 10 (+0) 9 (-1)
- Damage Vulnerabilities lightning
- Damage Resistances psychic
- Damage Immunities poison
- Condition Immunities poisoned
- Senses truesight 120 ft, passive Perception 10
- Languages Common, Hallit
- Challenge 1/2 (100 XP)
Nanotech Body. If the Spiderbot dies, its body disintegrates, leaving behind only what it was carrying.
Multiattack. The spiderbot can make two claw and a tail attack, or three laser attacks from its tail, per turn.
Actions #
Claws. Melee Weapon Attack: +3 to hit, reach 5ft, one target. Hit 3 (1d4 + 1) bludgeoning damage
Tail. Melee Weapon Attack: +3 to hit, reach 5ft, one target. Hit 3 (1d4 + 1) piercing damage
Laser. Ranged Weapon Attack: +3 to hit, range 30/120 ft, multiple targets. Hit 4 (1d6 + 1) lightning damage
The spiderbot’s tail opens to reveal three laser generators, which can be aimed at up to 3 targets of its choosing. Each target takes 1d6 + 1 lightning damage.