Peluda

Peluda #


Peluda #

Large Dragon, Neutral Evil


  • Armor Class 18 (natural armor)
  • Hit Points 209 (20d10 + 100)
  • Speed 30 ft., swim 30 ft., climb 30 ft.

STRDEXCONINTWISCHA
27 (+8)12 (+1)21 (+5)6 (-2)15 (+2)12 (+1)

  • Damage Immunities fire
  • Condition Immunities paralyzed
  • Skills Intimidate +14, Perception +8, Stealth +7
  • Senses blindsight 30 ft., passive Perception 18
  • Languages Draconic
  • Challenge 18 (20,000 XP)
  • Proficiency Bonus +6

Vulnerable Tail The Peluda’s tail can be severed, rendering it unable to attack with it. If the Peluda takes 50 or more slashing damage in a single turn, the tail is severed and the Peluda takes an additional 11 (3d6) damage.

Quills The Peluda’s back and tail are covered in sharp, black quills. Any creature within 5 feet that makes a melee attack against the Peluda takes 4 (1d6) piercing damage and must make a DC 20 Constitution saving throw or be poisoned until the end of the creature’s next turn. Additionally, every turn that any creature has the Peluda grappled, that creature takes 11 (3d6) piercing damage and must make a DC 20 Constitution saving throw or be poisoned until the end of the creature’s next turn.

Quill Barrage (3/day). The Peluda fires dozens of spearlike barbs in all directions. All creatures within 15 feet must make a DC 20 Dexterity saving throw. On a failed save, the creature takes 21 (6d6) piercing damage and is poisoned until the end of the creature’s next turn, or half as much and not poisoned on a successful save.

Multiattack. The Peluda makes three attacks: one with its bite and two with its claws.

Actions #

Bite. Melee Weapon Attack: +14 to hit, reach 10ft, one target. Hit 15 (2d6 + 8) piercing damage

Claw. Melee Weapon Attack: +14 to hit, reach 5ft, one target. Hit 12 (1d6 + 8) slashing damage

Tail. Melee or Ranged Weapon Attack: +14 to hit, reach 15ft, one target. Hit 19 (3d6 + 8) bludgeoning damage, plus 4 (1d6) piercing damage. The target must succeed on a DC 20 Constitution saving throw or be poisoned until the end of the creature’s next turn.

Fire Breath (Recharge 5-6). The Peluda exhales fire in a 60-foot cone. Each creature in the area must make a DC 20 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much on a successful one.